Recently, the angry left decided to speak for the Japanese people about a Japanese video game created by an American gaming studio. But when asked, what do the people in Japan think of the game? They love it.
The Japanese culture looks at the “social justice warrior” as a primarily western phenomenon. It is looked at as a self-important and ignorant act, declaring yourself the voice of the “marginalized” though no one really knows who elected them to speak on their behalf in the first place. The Japanese culture takes a more fair and realistic viewpoint, rather than the radical left in America that jumps at anything fighting their political narratives.
Recently, the liberals decided to speak out for the Japanese people about a video game created by Sucker Punch Productions called “Ghost of Tsushima.” The game takes place in 1200s feudal Japan as the Mongols were making their conquest across Asia. The player is young samurai Jin Sakai who must choose to embrace or break the code of Bushido in order to win the war against a deadly force.
Many gamers came out to review that the story is engaging, the dialogue and voice acting for both English and Japanese are clear, and the atmosphere was as beautiful as the scenery in a painting.
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Despite the game being a near-masterpiece and hit with the gamers, the left was already fuming mad about it. They were ready to fight “Ghost of Tsushima’ the same as they did for “The Last of Us 2,” with a parade of social justice themes.
Their main reason for being so angry was that It was an American studio that created a game about Japanese culture, and that is theft to the activists who are so social-justice obsessed. Or just race-obsessed.
Sucker Punch Studios had consulted heavily and done their research on everything from Japanese culture to swordplay. Everything, according to most reviews, was done with the utmost respect to the Japanese culture.
The left reported reviews such as: “Sucker Punch’s big samurai game of the year is finally out, and I couldn’t care less about whether it’s dope or not. A big, open world game with a hokey, arguably racist approach to samurai aesthetic? A game that sure sounds like it’s all too willing to fall in with imperialist ideology; in pursuit of expensive AAA orientalist spectacle? At best, Ghost of Tsushima sounds boring.”
They went so far as to call the samurai an “alt-right” character and that class differences weren’t discussed enough. So then everyone went to ask people in Japan what they thought of the game and, of course, they loved it.
Toshihiro Nagoshi, Sega’s chief creative officer, couldn’t heap enough praise on the game. “We definitely lost to them. I think it’s a game that definitely should have been made by Japanese people, but I heard they did a monstrous job collecting data and everything. There’s also the Kurosawa Mode [Cinematic Mode], showing how they tried to pursue an artistic movie feel with the game overall. It’s the kind of work made by non-Japanese people that makes you feel they’re even more Japanese than us. I think it’s amazing. We often believe Western people would never get certain Japanese things, but the game shows this way of thinking is wrong in the first place,” he wrote.
Japanese gaming sites even gave them a perfect score, which goes to show that the American left’s critiques are just unfair and biased based on their own political narratives. It is a “social justice” case with absolutely no meaning when you dig into it.